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Building InRoads v8

 

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Building InRoads v8.9 Table of Contents

 

Chapter 1: Building InRoads Overview   1

Section 1 - Exploring InRoads  1

Mastery of the Evaluation and Debugging Skills  1

Introduction to the InRoads Model 1

Chapter 2: Project Defaults, InRoads Options  2-1

Section 1 - Project Defaults  2-1

Section 2 - InRoads Options  2-3

Imperial vs. Metric  2-4

Chapter 3: Introducing InRoads Surfaces  3-1

Section 1 - Surface Overview   3-1

History  3-1

The Early days  3-1

The 3D Terrain Model 3-1

The Intelligent Engineering Model 3-1

The InRoads DTM: Terrain and Engineering Modeling  3-2

“Traditional” Terrain Modeling  3-2

DTM Point Types and Triangulation  3-3

Random Points. 3-3

Triangles. 3-3

Triangulation. 3-4

Why Points Alone Are Not Enough. 3-4

Breaklines. 3-5

Exterior Points and Interior Points. 3-5

Exterior Points. 3-5

Interior Points. 3-6

Contour Points. 3-7

The Feature-Based Engineering Model 3-8

The Implications of Intelligence  3-9

The Good. 3-9

Far Less CAD Work. 3-9

Minimal Rework. 3-9

Eliminating Stupification Example: Survey. 3-9

Example: Maintaining Roadway Modeling Intelligence. 3-10

New Powerful Tools. 3-10

The “Burdens” of Intelligence. 3-10

How InRoads Implements Features  3-10
Adding the Intelligence  3-11

Feature Properties. 3-11

Creating Features. 3-12

Section 2 - Creating Surfaces  3-13

Building Surfaces through Importing Data  3-13

The InRoads Import commands  3-13

Building Surfaces from Text Information  3-13

Importing Random Points  3-14

Saving the Surface. 3-17

Importing Breaklines  3-18

Saving the Surface. 3-21

Triangulating the Surface  3-21

The Import Surface form   3-23

Adding Graphical Spot Elevations  3-24

Bounding the Surface  3-26

Maximum Triangle Length  3-26
Exterior Boundary  3-27

Importing an Exterior Boundary from Graphics. 3-28

Importing Underground Utilities  3-30

Other Important Commands  3-32

Oops: Deleting Features  3-32

Chapter 4: Building Horizontal Alignments:  the Basics  4-1

Section 1 - Managing Geometry  4-1

Communication  4-1

Self-Documentation  4-1

Naming Conventions  4-1

Organizing Geometry  4-1

Object “Status”  4-1

“All in One” or Segregated by Area or Phase?  4-2

Advantages to Multiple files. 4-2
Advantage of a Single file  4-2

Section 2 - Building Practice Alignments  4-3

Creating New Geometry  4-3

Creating Horizontal Alignments  4-5

Alignment naming convention  4-6

Building Horizontal Alignments with the Horizontal Curve Set tools. 4-7

Saving the Geometry Project 4-9

File Compatibility  4-9

Clarification: The Identify Alignment End prompt 4-10

Insert PI, Move PI and Delete PI 4-14

Insert PI  4-14

Move PI  4-16

Delete PI  4-16

Section 3 - Precision Key-in  4-17

Section 4 - Project Lab: Creating Road Alignments  4-20


Chapter 5: Building Vertical Alignments:  the Basics  5-1

Section 1 - Creating the Profile  5-1

Creating a New Vertical Alignment 5-3

Naming Conventions for Verticals: 5-3

Section 2 - The Vertical Curve Set commands  5-4

Add [Vertical] PI 5-4

Defining Vertical Curves  5-7

Vertical Adjustments  5-10

Chapter 6: Introducing “Pushing” Templates  6-1

Section 1 - Roadway Modeling Overview   6-1

Typical vs. “Deviations from Typical”  6-1

InRoads Roadway Designer: Overview   6-1

Whaddya mean my InRoads Experience is irrelevant?  6-2

Lots of Parallel 6-2

Dramatically expanded capability  6-2

Section 2 - Working with the Roadway Designer 6-2

“Dropping Templates”  6-2

Section 3 - Exploring the Template Library  6-4

Introduction to the Create Template Interface  6-7

The “Information” Treeview   6-8

The Editing Window   6-8

Checking Slope and Width (and other constraints) 6-10

Checking data with Tooltips  6-10

Editing/Reviewing Points and Components  6-11

Template Library Organization  6-12

Exploring the Templates  6-13

Organization of this class Template Library  6-13

Lab:  Understand which templates are suitable for providing a proposed roadway solution. 6-14

Section 4 - Running Express Modeler 6-14

Section 5 - Managing New Created Surfaces  6-17

Save the Surface! 6-18

Adding Information to the Features  6-19


Chapter 7: Introducing the InRoads Roadway Designer 7-1

Introducing the Roadway Designer 7-1

What has changed from Roadway Modeler to Roadway Designer 7-1

The Old Stuff: 7-1

The New Stuff  7-1

Tweaking, Old and New   7-1

Section 1 - Creating a Corridor 7-2

Create a Corridor “slot”  7-4

Create a Template Drop  7-6

Creating a Design Surface in Roadway Designer 7-7

Section 2 - Transitioning Templates  7-8

How Transitioning Templates Works  7-8

Creating a Corridor with Lane Transitioning  7-8

Defining the Transition Stations Drops  7-9

Editing the Transition  7-10

Removing the Horizontal Constraints  7-14

Section 3 - Superelevation  7-16

Calculating Superelevation Rates. 7-17

Superelevation Section Definitions  7-19

Section 4 - Hooking Up Components  7-23

Avoiding Common Errors  7-23

Dragging and Dropping Components  7-25

Deleting Components  7-26

QC/Cleanup  7-27

Point Connectivity  7-27
Merging Components  7-28
Testing End Conditions  7-29

Section 5 - Simple Component Edits  7-30

Chapter 8: Surface Editing Tools  8-1

Section 1 - Merging Surfaces  8-1

Destination and “Intermediate” Surfaces  8-3

Retain All Original Surface Points  8-3

Retain Features Excluded from Triangulation  8-3

Add Design Surface Edge as Breakline  8-3

Included Design Surface Features frame  8-3

Duplicate Names  8-4

Section 2 - Generate Longitudinal Feature  8-6

The Main Controls  8-6

Reference Feature: 8-7
Lab: Building a Road using GLF   8-9

Section 3 - Generate Sloped Surface  8-16

Tying into the Existing Surface  8-16

Section 4 - Adding the Daylight Features to the design surface. 8-19


Chapter 9: Building a Pond  9-1

Chapter 10: Building a Site  10-1

Section 1 - The Major Design commands  10-1

Place Feature  10-1

Edit Feature Point 10-4

Generate Longitudinal Feature  10-5

The Main Controls  10-5

Reference Feature: 10-6

Generate Sloped Surface  10-14

Copy Portion of Surface  10-17

The Project Line to Surface command  10-18

Partial Delete  10-21

Chapter 11: Horizontal and Vertical Element Geometry  11-1

How the Horizontal Element Commands work  11-1

Display the Horizontal Alignment Toolbar. 11-2

Integrity  11-3

Forms and Prompts  11-3

Starting Simple:  Add Fixed Line  11-3

The Edit Horizontal Element command  11-5

The Add Fixed Curve command  11-7

“Directionality”  11-10

Changing Element Direction  11-11

The Add Floating Line Command  11-12

The Add Floating Curve Command  11-13

The Define Spiral command  11-14

The Delete Horizontal Element Command  11-14

The Check Integrity command  11-14

“Real” Lab: Cross-Valley Canyon   11-15

·        Vertical Element Commands  11-16

Chapter 12: Building Components  12-1

Section 1 - Overview of the New Template Functionality  12-1

Section 2 - Overview of Components  12-2

Adding Components  12-2

Design Aids  12-3

Template Options  12-3
Dynamic Settings  12-4

Dynamic Layout Precision keyins: 12-4

Component Types  12-5

Null Components  12-5

Unconstrained Components  12-6

Constrained Components  12-8

Simple Components  12-9

End Condition Components  12-10

Section 3 - Building Components  12-12

Template Library Organizer 12-12

Placement Tips and Techniques  12-12

Template Origin  12-16

Tips for Affixes  12-16

Deleting Components  12-17

Placing a Simple Component 12-17

Point Naming  12-18
Subgrade Management Concepts  12-19

Building a Constrained Component 12-19

Sequence and Sequence Editing  12-19

Constrained or Unconstrained  12-19

Section 4 - Point Constraints  12-24

Why Constrain?  12-24

What Constraints?  12-24

Section 5 - End Condition Components  12-27

Immediate Success vs. a Long Learning Curve  12-27

End Condition Logic  12-28

End Condition Properties. 12-29

Testing and Priorities  12-31

“Tweaking” an Existing End Condition  12-33

Building a Simple End Condition  12-35

Building an End Condition Solution from Individual End Condition Components  12-38

Verify Component Priorities  12-41

Building a Complex End Condition Solution  12-42

Chapter 13: Managing InRoads Settings  13-1

Section 1 - Managing InRoads: the Big Picture  13-1

InRoads Management Technologies  13-1

The end user’s expectation and role in Managing the InRoads Environment 13-2

Command Preferences  13-2

Settings  13-2

Feature Styles  13-2

Named Symbology  13-3

Section 2 - Managing InRoads: the Specifics  13-3

Named Symbology  13-3

Definition Hierarchy  13-4

Line Symbology  13-5

Text Symbology  13-5

Point Symbology  13-6

Feature Style Overview   13-6

Feature Style Surface Settings Controls  13-8

3-D/Plan Display Toggles  13-9
Cross Section and Profile Display Toggles  13-10

Preferences  13-12

Command Preferences  13-12

Managing Preference Sets across Many Commands. 13-12

The Preference Manager 13-12

 

 

 

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