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Building InRoads v8.9 Table of ContentsChapter 1: Building InRoads Overview
Section 1 - Exploring
InRoads
Mastery of the Evaluation and Debugging Skills
Introduction to the InRoads Model
Chapter 2: Project Defaults, InRoads Options
Section 1 - Project
Defaults
Section 2 - InRoads
Options
Imperial vs. Metric 2-4
Chapter 3: Introducing InRoads Surfaces
Section 1 - Surface
Overview
History
The Early days
The 3D Terrain Model 3-1
The Intelligent Engineering Model
The InRoads DTM: Terrain and Engineering Modeling
“Traditional” Terrain Modeling
DTM Point Types and Triangulation
Random
Points Triangles Triangulation Why
Points Alone Are Not Enough Breaklines Exterior
Points and Interior Points Exterior
Points Interior
Points Contour
Points The Feature-Based Engineering Model
The Implications of Intelligence
The
Good Far
Less CAD Work Minimal
Rework Eliminating
Stupification Example: Survey Example:
Maintaining Roadway Modeling Intelligence. New
Powerful Tools The
“Burdens” of Intelligence How InRoads Implements Features
Adding the Intelligence
Feature
Properties Creating
Features Section 2 - Creating
Surfaces
Building Surfaces through Importing Data
The InRoads Import commands
Building Surfaces from Text Information
Importing Random Points
Saving
the Surface Importing Breaklines 3-18
Saving
the Surface Triangulating the Surface
The Import Surface form
Adding Graphical Spot Elevations
Bounding the Surface 3-26
Maximum Triangle Length
Exterior Boundary
Importing
an Exterior Boundary from Graphics Importing Underground Utilities
Other Important Commands
Oops: Deleting Features
Chapter 4: Building Horizontal Alignments:
the Basics
Section 1 - Managing
Geometry
Communication
Self-Documentation 4-1
Naming Conventions 4-1
Organizing Geometry 4-1
Object “Status”
“All in One” or Segregated by Area or Phase?
Advantages to Multiple files.
Advantage of a Single file
Section 2 - Building
Practice Alignments
Creating New Geometry
Creating Horizontal Alignments
Alignment naming convention
Building Horizontal Alignments with the
Horizontal Curve Set tools.
Saving the Geometry Project
File Compatibility
Clarification: The Identify Alignment End prompt
Insert PI, Move PI and Delete PI
Insert PI
Move PI
Delete PI
Section 3 - Precision
Key-in
Section 4 - Project Lab:
Creating Road Alignments
Chapter 5: Building Vertical Alignments:
the Basics
Section 1 - Creating the
Profile
Creating a New Vertical Alignment
Naming Conventions for Verticals:
Section 2 - The Vertical
Curve Set commands
Add [Vertical] PI
Defining Vertical Curves
Vertical Adjustments 5-10
Chapter 6: Introducing “Pushing” Templates
Section 1 - Roadway
Modeling Overview
Typical vs. “Deviations from Typical”
InRoads Roadway Designer: Overview
Whaddya mean my InRoads Experience is irrelevant?
Lots of Parallel
Dramatically expanded capability
Section 2 - Working with
the Roadway Designer
“Dropping Templates” 6-2
Section 3 - Exploring
the Template Library
Introduction to the Create Template Interface
The “Information” Treeview
The Editing Window 6-8
Checking Slope and Width (and other constraints)
Checking data with Tooltips
Editing/Reviewing Points and Components
Template Library Organization
Exploring the Templates
Organization of this class Template Library
Lab: Understand
which templates are suitable for providing a proposed roadway solution.
Section 4 - Running
Express Modeler
Section 5 - Managing New
Created Surfaces
Save the Surface!
Adding Information to the Features
Chapter 7: Introducing the InRoads Roadway
Designer
Introducing the Roadway
Designer
What has changed from Roadway Modeler to Roadway
Designer
The Old Stuff:
The New Stuff
Tweaking, Old and New
Section 1 - Creating a
Corridor
Create a Corridor “slot”
Create a Template Drop
Creating a Design Surface in Roadway Designer
Section 2 -
Transitioning Templates
How Transitioning Templates Works
Creating a Corridor with Lane Transitioning
Defining the Transition Stations Drops
Editing the Transition
Removing the Horizontal Constraints
Section 3 -
Superelevation
Calculating Superelevation Rates.
Superelevation Section Definitions
Section 4 - Hooking Up
Components
Avoiding Common Errors
Dragging and Dropping Components
Deleting Components 7-26
QC/Cleanup
Point Connectivity 7-27
Merging Components 7-28
Testing End Conditions
Section 5 - Simple
Component Edits
Chapter 8: Surface Editing Tools
Section 1 - Merging
Surfaces
Destination and “Intermediate” Surfaces
Retain All Original Surface Points
Retain Features Excluded from Triangulation
Add Design Surface Edge as Breakline
Included Design Surface Features frame
Duplicate Names
Section 2 - Generate
Longitudinal Feature
The
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